JS: <no filename="filename">:0:too much recursion

12-06 11:59:52.600 32280-1201/com.szdmcoffee.live D/cocos2d-x debug info: reload all texture
12-06 11:59:52.690 32280-1201/com.szdmcoffee.live D/cocos2d-x debug info: Dirty Uniform and Attributes of GLProgramState
12-06 11:59:52.690 32280-1201/com.szdmcoffee.live D/cocos2d-x debug info: Dirty Uniform and Attributes of GLProgramState
12-06 11:59:52.690 32280-1201/com.szdmcoffee.live D/cocos2d-x debug info: Dirty Uniform and Attributes of GLProgramState
12-06 11:59:53.190 32280-1201/com.szdmcoffee.live D/cocos2d-x debug info: JS: <no filename="filename">:0:too much recursion
12-06 11:59:54.180 32280-1201/com.szdmcoffee.live D/cocos2d-x debug info: JS: <no filename="filename">:0:too much recursion
12-06 11:59:55.180 32280-1201/com.szdmcoffee.live D/cocos2d-x debug info: JS: <no filename="filename">:0:too much recursion
12-06 11:59:55.460 32280-1201/com.szdmcoffee.live D/cocos2d-x debug info: JS: <no filename="filename">:0:too much recursion
12-06 11:59:56.180 32280-1201/com.szdmcoffee.live D/cocos2d-x debug info: JS: <no filename="filename">:0:too much recursion
12-06 11:59:57.190 32280-1201/com.szdmcoffee.live D/cocos2d-x debug info: JS: <no filename="filename">:0:too much recursion
12-06 11:59:58.190 32280-1201/com.szdmcoffee.live D/cocos2d-x debug info: JS: <no filename="filename">:0:too much recursion
cocos nested within the app, 
cocos resident to maintain a simple instance, 
when the end of an content and then click  the next content into adding glview all event operation burst this wrong
cocos 3.15
python 2.7.10
mac 10.12.6

相互引用了。在一个js文件中,把需要引用的地方,放到它真正调用的地方进行导入就可以了。不要在文件头部分直接导入

我也出现过,用androidstudio打包就有这个问题,换eclipse就好了,不知道为什么

找到问题了,把cocos单例的时候,有个event事件重复添加了在onEnter里面导致出现这个问题了
@fanhaining @bingwa

onEnter怎么重复添加的,要是代码的问题,我怎么换ecplise打包就没问题了

我遇到了 修改singleTask就好了

event 是那个文件里面添加的?