求教,js代码如何混淆?

rt,打web包,为了代码保密性,代码要怎么做混淆?

http://www.cocos2d-x.org/wiki/Cocos_jscompile?project_id=cocos2d-x

F:\apache-ant-1.9.4\cocos2d-js\twogame>
cocos jscompile -s F:\apache-ant-1.9.4\cocos2d-js\twogame\src -d F:\apache-ant-1.9.4\cocos2d-js\twogame\src1

F:\apache-ant-1.9.4\cocos2d-js\twogame>是你项目的位置
后面一句在是在你项目创建个src1生成jsc文件

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引用第1楼2316749648于2015-04-19 22:33发表的 :
http://www.cocos2d-x.org/wiki/Cocos_jscompile?project_id=cocos2d-x

F:\apache-ant-1.9.4\cocos2d-js\twogame>
cocos jscompile -s F:\apache-ant-1.9.4\cocos2d-js\twogame\src -d F:\apache-ant-1.9.4\cocos2d-js\twogame\src1

http://www.cocoachina.com/bbs/job.php?action=topost&tid=296601&pid=1287479

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能说的再具体点吗,比如说生成的jsc然后怎么打web包?
而且jsc好像是用在打移动平台包的,我这边是要打web包。

web包混淆好像文档里边有。
http://cn.cocos2d-x.org/article/index?type=cocos2d-x&url=/doc/cocos-docs-master/manual/framework/cocos2d-js/2-working-environment-and-workflow/2-2-cross-native-browser-game-with-cocos-console/zh.md

试试 cocos compile-p web-m release-advance