var bg1 = this._bgList;
var bg2 = this._bgList;
var moveto1 = new cc.MoveTo(10,cc.p(g_winsize.width/2,-bg1.getContentSize().height/2));
var moveto2 = new cc.MoveTo(10,cc.p(g_winsize.width/2,bg2.getContentSize().height/2));
var t1 = cc.targetedAction(bg1, moveto1);
var t2 = cc.targetedAction(bg2, moveto2);
var callFuncbg1 = cc.callFunc(function () {
bg1.setPosition(cc.p(g_winsize.width/2,bg1.getContentSize().height/2));
}, this);
var callFuncbg2 = cc.callFunc(function () {
bg2.setPosition(cc.p(g_winsize.width/2,bg2.getContentSize().height * 1.5));
}, this);
var seq1 = cc.sequence(t1, callFuncbg1).repeatForever();
var seq2 = cc.sequence(t2, callFuncbg2).repeatForever();
this.runAction(seq1);
this.runAction(seq2);
原来直接在update里面写,每次移动dt*固定距离,这样的方式也会抖