最近刚刚入Cocos2Dx-js坑,利用官方Test工程学习中。
// draw quad bezier path
draw.drawQuadBezier(cc.p(0, winSize.height), cc.p(centerPos.x,0), cc.p(winSize.width, winSize.height), 50, 2, cc.color(255, 0, 255, 255));
// draw cubic bezier path
draw.drawCubicBezier(cc.p(winSize.width / 2, winSize.height / 2), cc.p(winSize.width / 2 + 30, winSize.height / 2 + 50),
cc.p(winSize.width / 2 + 60, winSize.height / 2 - 50), cc.p(winSize.width, winSize.height / 2), 100, 2, cc.color(255, 0, 255, 255));
这两个函数绘制的时候,会吧beizer曲线填充掉。看2.2.x版本的test案例不会有这个问题。