开发环境
系统:win7 64位
CocosCreator: 2.0.9
说明
这里只对 new sp.spine.SkeletonBounds().containsPoint()
,进行了绑定,其他函数请自行添加
var _skeletonBounds = new sp.spine.SkeletonBounds();
_skeletonBounds .update(spine._skeleton);
var region = _skeletonBounds .containsPoint(x, y);
if(region){
}
JSB参考
https://blog.csdn.net/u013654125/article/details/79576982
https://oedx.github.io/2019/07/03/cocos-creator-js-binding-auto/
添加 SpineBounds 类
在 jsb-default\frameworks\cocos2d-x\cocos\editor-support\spine-creator-support 下添加文件
SpineBounds.h (见附件)
SpineBounds.cpp (见附件)
修改 spine-cocos2dx.h
位置: frameworks\cocos2d-x\cocos\editor-support\spine-creator-support\spine-cocos2dx.h
....
#include "spine-creator-support/CreatorAttachmentLoader.h"
#include "spine-creator-support/SpineRenderer.h"
#include "spine-creator-support/SpineAnimation.h"
// 添加引用
#include "spine-creator-support/SpineBounds.h"
#include "middleware-adapter.h"
....
修改 Android.mk
位置: frameworks\cocos2d-x\cocos\editor-support\Android.mk
...
spine-creator-support/SpineAnimation.cpp \
spine-creator-support/SpineRenderer.cpp \
#添加引用
spine-creator-support/SpineBounds.cpp \
spine-creator-support/spine-cocos2dx.cpp \
...
修改 cocos2dx_spine.ini
位置: frameworks\cocos2d-x\tools\tojs\cocos2dx_spine.ini
详情对比 cocos2dx_spine.ini (见附件)
修改 genbindings.py
位置: frameworks\cocos2d-x\tools\tojs\genbindings.py
......
# just generate custom file
cmd_args.clear()
cmd_args["cocos2dx_spine.ini"] = ('cocos2dx_spine', 'jsb_cocos2dx_spine_auto')
//添加以上 ,只对 spine 进行重新绑定
target = 'spidermonkey'
......
执行脚本自动绑定
python genbindings.py
附件.zip (1.8 KB)