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Creator 版本:2.3.2
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编辑器操作系统 :Windows 10
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额外线索:1. 之前到操作是覆盖了部分图片(仅同名),同一文件夹删除图片后新增了部分图片
2.通过删除library文件夹重新生成后整个项目都无法打开了……
1:
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详细报错信息,包含调用堆栈:暂无,详细就是ccc控制台报错json文件读取失败,相关场景无法打开
找到报错json打开发现是乱码 -
处理办法:项目有打web包的,build目录下会有同样的json文件,替换即可
2:
- 详细报错信息,包含调用堆栈:
Load image ( F:/works/xldd_dgdr/library/imports/b2/b2dc4189-e444-40fc-8708-762690d2640d.png?_t=1591239318022 ) failed
at C:\CocosDashboard_1.0.5\resources.editors\Creator\2.3.2\resources\engine\bin.cache\dev\cocos2d\core\load-pipeline\uuid-loader.js:178:16
at LoadingItems.onComplete (C:\CocosDashboard_1.0.5\resources.editors\Creator\2.3.2\resources\engine\bin.cache\dev\cocos2d\core\load-pipeline\CCLoader.js:345:5)
at LoadingItems.proto.allComplete (C:\CocosDashboard_1.0.5\resources.editors\Creator\2.3.2\resources\engine\bin.cache\dev\cocos2d\core\load-pipeline\loading-items.js:563:10)
at LoadingItems.proto.itemComplete (C:\CocosDashboard_1.0.5\resources.editors\Creator\2.3.2\resources\engine\bin.cache\dev\cocos2d\core\load-pipeline\loading-items.js:760:10)
at Function.LoadingItems.itemComplete (C:\CocosDashboard_1.0.5\resources.editors\Creator\2.3.2\resources\engine\bin.cache\dev\cocos2d\core\load-pipeline\loading-items.js:406:11)
at CCLoader.proto.flowOut (C:\CocosDashboard_1.0.5\resources.editors\Creator\2.3.2\resources\engine\bin.cache\dev\cocos2d\core\load-pipeline\pipeline.js:344:16)
at C:\CocosDashboard_1.0.5\resources.editors\Creator\2.3.2\resources\engine\bin.cache\dev\cocos2d\core\load-pipeline\pipeline.js:66:18
at C:\CocosDashboard_1.0.5\resources.editors\Creator\2.3.2\resources\engine\bin.cache\dev\cocos2d\core\load-pipeline\downloader.js:276:19
at Image.errorCallback (C:\CocosDashboard_1.0.5\resources.editors\Creator\2.3.2\resources\engine\bin.cache\dev\cocos2d\core\load-pipeline\downloader.js:129:9)
注:这个图片就已经打不开了
- 处理办法:library目录下的uuid-to-mtime.json,在里面找到报错图片的位置,会有”relativePath“字段指向项目中所对应的图片文件,使用项目中的图片替换报错的图片即可