ListView在Android真机上裁切失败(cocos2dx 2.2.3)

关于ListView在Android真机上裁切失败的问题,我有参考这一篇,但问题依然没有解决:http://discuss.cocos2d-x.org/t/how-to-use-ccclippingnode/5086/3

但是我按照其中说的,在Android中设置:
public Cocos2dxGLSurfaceView onCreateView() {
Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this);
glSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8);
return glSurfaceView;
}

因为是用Lua脚本编写逻辑,我改为:
public Cocos2dxGLSurfaceView onCreateGLSurfaceView() {
// 修正ListView裁切bug
LuaGLSurfaceView glSurfaceView = new LuaGLSurfaceView(this);
glSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8);
return glSurfaceView;
}

但在Lua中的ListView的裁切问题依然没有解决,我的Cocos2dx版本为2.2.3……求助……

看看这个http://www.cocoachina.com/bbs/read.php?tid=195955