新的ListView杂用? testcpp的例子有点看不太懂

RT
看不太懂例子。

例子有这些操作,用cocostudio 完成的是哪一块部分?
// create model
// set model
// add default item
// insert default item
// add custom item
// insert custom item
// set item data
// remove last item
// remove item by index
// set all items layout gravity

给解释一下model 是什么,做什么的,例子里哪几个for循环不能写在一起么?
:12:

bool UIListViewExTest_Horizontal::init()
{
if (UIScene::init())
{
CCSize widgetSize = m_pWidget->getSize();

    m_pDisplayValueLabel = UILabel::create();
    m_pDisplayValueLabel->setText("Move by horizontal direction");
    m_pDisplayValueLabel->setFontName("Marker Felt");
    m_pDisplayValueLabel->setFontSize(32);
    m_pDisplayValueLabel->setAnchorPoint(ccp(0.5f, -1));
    m_pDisplayValueLabel->setPosition(ccp(widgetSize.width / 2.0f, widgetSize.height / 2.0f + m_pDisplayValueLabel->getContentSize().height * 1.5));
    m_pUiLayer->addWidget(m_pDisplayValueLabel);
    
    
    UILabel* alert = UILabel::create();
    alert->setText("ListView horizontal");
    alert->setFontName("Marker Felt");
    alert->setFontSize(30);
    alert->setColor(ccc3(159, 168, 176));
    alert->setPosition(ccp(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getSize().height * 3.075));
    m_pUiLayer->addWidget(alert);
    
    Layout* background = dynamic_cast<Layout*>(m_pUiLayer->getWidgetByName("background_Panel"));
    CCSize backgroundSize = background->getContentSize();
    
    
    // create list view data
    m_array = CCArray::create();
    CC_SAFE_RETAIN(m_array);
    for (int i = 0; i < 20; ++i)
    {
        CCString* ccstr = CCString::createWithFormat("listview_item_%d", i);
        m_array->addObject(ccstr);
    }
    
    
    // Create the list view
    UIListView* listView = UIListView::create();
    // set list view direction
    listView->setDirection(SCROLLVIEW_DIR_HORIZONTAL);
    listView->setTouchEnabled(true);
    listView->setBounceEnabled(true);
    listView->setBackGroundImage("cocosgui/green_edit.png");
    listView->setBackGroundImageScale9Enabled(true);
    listView->setSize(CCSizeMake(240, 130));
    listView->setPosition(ccp((widgetSize.width - backgroundSize.width) / 2 +
                                (backgroundSize.width - listView->getSize().width) / 2,
                                (widgetSize.height - backgroundSize.height) / 2 +
                                (backgroundSize.height - listView->getSize().height) / 2));
    listView->addEventListenerListView(this, listvieweventselector(UIListViewExTest_Horizontal::selectedItemEvent));
    m_pUiLayer->addWidget(listView);
    
    
    // create model
    UIButton* default_button = UIButton::create();
    default_button->setName("TextButton");
    default_button->setTouchEnabled(true);
    default_button->loadTextures("cocosgui/backtotoppressed.png", "cocosgui/backtotopnormal.png", "");
    
    Layout* default_item = Layout::create();
    default_item->setTouchEnabled(true);
    default_item->setSize(default_button->getSize());
    default_button->setPosition(ccp(default_item->getSize().width / 2, default_item->getSize().height / 2));
    default_item->addChild(default_button);
    
    // set model
    listView->setItemModel(default_item);
    CCLOG("items_count:%d",listView->getItems()->count());
    // add default item
    int count = m_array->count();

// for (int i = 0; i < count / 4; ++i)
// {
// listView->pushBackDefaultItem();
// }
//CCLOG(“items_count:%d”,listView->getItems()->count());
// // insert default item
// for (int i = 0; i < count / 4; ++i)
// {
// listView->insertDefaultItem(0);
// }
// CCLOG(“items_count:%d”,listView->getItems()->count());
// add custom item
for (int i = 0; i < count /2; ++i)
{
UIButton* custom_button = UIButton::create();
custom_button->setName(“TextButton”);
custom_button->setTouchEnabled(true);
custom_button->loadTextures(“cocosgui/button.png”, “cocosgui/buttonHighlighted.png”, “”);
custom_button->setScale9Enabled(true);
custom_button->setSize(default_button->getSize());

        Layout *custom_item = Layout::create();
        custom_item->setSize(custom_button->getSize());
        custom_button->setPosition(ccp(custom_item->getSize().width / 2, custom_item->getSize().height / 2));
        custom_item->addChild(custom_button);
        
        listView->pushBackCustomItem(custom_item);
    }
    // insert custom item
    CCArray *items = listView->getItems();
    int items_count = items->count();
    CCLOG("items_count:%d",listView->getItems()->count());
    for (int i = 0; i < count / 2; ++i)
    {
        UIButton* custom_button = UIButton::create();
        custom_button->setName("TextButton");
        custom_button->setTouchEnabled(true);
        custom_button->loadTextures("cocosgui/button.png", "cocosgui/buttonHighlighted.png", "");
        custom_button->setScale9Enabled(true);
        custom_button->setSize(default_button->getSize());
        
        Layout *custom_item = Layout::create();
        custom_item->setSize(custom_button->getSize());
        custom_button->setPosition(ccp(custom_item->getSize().width / 2, custom_item->getSize().height / 2));
        custom_item->addChild(custom_button);
        
        listView->insertCustomItem(custom_item, items_count);
    }
    
    
    // set item data
    items_count = items->count();
    CCLOG("items_count:%d",items_count);
    for (int i = 0; i < items_count; ++i)
    {
        UIWidget *item = listView->getItem(i);
        UIButton *button = static_cast<UIButton*>(item->getChildByName("TextButton"));
        int index = listView->getIndex(item);
        button->setTitleText(static_cast<CCString*>(m_array->objectAtIndex(index))->getCString());
    }
    
    // remove last item
    listView->removeLastItem();
    
    // remove item by index
    items_count = items->count();
    listView->removeItem(items_count - 1);        
    
    // set all items layout gravity
    listView->setGravity(LISTVIEW_GRAVITY_CENTER_VERTICAL);
    
    // set items margin
    listView->setItemsMargin(2);
    
    return true;
}

return false;

}

我把代码改成这样,只显示18个元素。为啥???!!!!!!!:8:

原来例子是把listView的全部使用方法写在一起了~其实只用一个就ok 了~:14:

我也看不懂例子,求教

ListVew中总是显示少一条,怎么解决

哎,改来改去,也不弄个教程出来,搞毛啊,研究了半天,连个滑动都弄不出来~