使用这个方法:
cc.loader.load(“http://pic33.photophoto.cn/20141022/0019032438899352_b.jpg”, function (err, texture) { });
直接关闭的时候,会报错。
Simulator:
==== C stack trace ===============================
xxtea_decrypt [0x00603CF1+10353]
xxtea_decrypt [0x006D35C2+860482]
xxtea_decrypt [0x006E3476+925686]
node::FreeEnvironment [0x005FEC0D+152237]
node::FreeEnvironment [0x005FE472+150290]
node::FreeEnvironment [0x005FB2B0+137552]
cocos2d::GLFWEventHandler::setGLView [0x00492436+313878]
cocos2d::GLFWEventHandler::setGLView [0x004973DE+334270]
cocos2d::GLFWEventHandler::setGLView [0x00496ACD+331949]
cocos2d::GLFWEventHandler::setGLView [0x00496A92+331890]
cocos2d::GLFWEventHandler::setGLView [0x0048C5C5+289701]
xxtea_decrypt [0x0084068D+2355725]
execute_onexit_table [0x66B676BC+204]
wassert [0x66B670DB+683]
exit [0x66B673C2+18]
xxtea_decrypt [0x007FBB58+2074328]
xxtea_decrypt [0x007FB9ED+2073965]
xxtea_decrypt [0x007FBC68+2074600]
BaseThreadInitThunk [0x751C343D+18]
RtlInitializeExceptionChain [0x77079802+99]
RtlInitializeExceptionChain [0x770797D5+54]
xxtea_decrypt [0x007FBC60+2074592]
at HTMLElement.print-simulator-log (D:\Program Files (x86)\CocosCreator\resources\app.asar\editor\builtin\scene\panel\messages\scene.js:1:1653) at Object.e._dispatch (D:\Program Files (x86)\CocosCreator\resources\app.asar\editor-framework\lib\renderer\panel.js:1:1941) at EventEmitter.o.on.s (D:\Program Files (x86)\CocosCreator\resources\app.asar\editor-framework\lib\renderer\ipc.js:1:2917) at emitMany (events.js:127:13) at EventEmitter.emit (events.js:204:7)
好巧哦,这个问题我也遇到了,同行能否告知一下你解决了这个问题没有