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Creator 版本:
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目标平台:
onLoad () { this.role = new Role.roleAttribute(this.roleName); this.myDragonBone = new dragonBones.ArmatureDisplay; },
start () { let path = this.roleName; this.loadDragonBenes(path,'Rider',()=>{ console.log('complete'); }); }, loadDragonBenes(path,armatureName,completeCallback) { console.log(this.myDragonBone); cc.loader.loadResDir(path,function(err,assets){ console.log(this.myDragonBone); //console.log(this.role); if (err || assets.length <= 0) { return; } assets.forEach(asset => { console.log(asset); if (asset instanceof dragonBones.DragonBonesAsset) { console.log("hh"); console.log(this.myDragonBone); this.myDragonBone.dragonAsset = asset; } if (asset instanceof dragonBones.DragonBonesAtlasAsset) { this.myDragonBone.dragonAtlasAsset = asset; } }) }); this.myDragonBone.armatureName = armatureName; this.myDragonBone.addEventListener(dragonBones.EventObject.COMPLETE,completeCallback); },
因为loadDir是异步方法,导致它在方法域里面还是myDragonBone当作null,有没有什么方法可以解决这个问题吗