lua加载cocos studio 2.0.6生成的csb 输出的一大堆信息怎么去掉?

cocos2d: SpriteFrameCache: Couldn’t load texture
Get data from file(LandPlist1.plist) failed, error code is 2
cocos2d: SpriteFrameCache: Trying to use file LandPlist1.png as texture
Get data from file(LandPlist1.png) failed, error code is 2
cocos2d: SpriteFrameCache: Couldn’t load texture
Get data from file(LandPlist1.plist) failed, error code is 2
cocos2d: SpriteFrameCache: Trying to use file LandPlist1.png as texture
Get data from file(LandPlist1.png) failed, error code is 2
cocos2d: SpriteFrameCache: Couldn’t load texture
Get data from file(LandPlist1.plist) failed, error code is 2
cocos2d: SpriteFrameCache: Trying to use file LandPlist1.png as texture
Get data from file(LandPlist1.png) failed, error code is 2
cocos2d: SpriteFrameCache: Couldn’t load texture
Get data from file(LandPlist1.plist) failed, error code is 2
cocos2d: SpriteFrameCache: Trying to use file LandPlist1.png as texture
Get data from file(LandPlist1.png) failed, error code is 2
cocos2d: SpriteFrameCache: Couldn’t load texture
Get data from file(LandPlist1.plist) failed, error code is 2
cocos2d: SpriteFrameCache: Trying to use file LandPlist1.png as texture
Get data from file(LandPlist1.png) failed, error code is 2
cocos2d: SpriteFrameCache: Couldn’t load texture
Get data from file(LandPlist1.plist) failed, error code is 2
cocos2d: SpriteFrameCache: Trying to use file LandPlist1.png as texture
Get data from file(LandPlist1.png) failed, error code is 2
cocos2d: SpriteFrameCache: Couldn’t load texture
Get data from file(LandPlist1.plist) failed, error code is 2
cocos2d: SpriteFrameCache: Trying to use file LandPlist1.png as texture
Get data from file(LandPlist1.png) failed, error code is 2
cocos2d: SpriteFrameCache: Couldn’t load texture
Get data from file(LandPlist1.plist) failed, error code is 2
cocos2d: SpriteFrameCache: Trying to use file LandPlist1.png as texture
Get data from file(LandPlist1.png) failed, error code is 2
cocos2d: SpriteFrameCache: Couldn’t load texture
Get data from file(LandPlist1.plist) failed, error code is 2
cocos2d: SpriteFrameCache: Trying to use file LandPlist1.png as texture
Get data from file(LandPlist1.png) failed, error code is 2
cocos2d: SpriteFrameCache: Couldn’t load texture
Get data from file(LandPlist1.plist) failed, error code is 2
cocos2d: SpriteFrameCache: Trying to use file LandPlist1.png as texture
Get data from file(LandPlist1.png) failed, error code is 2
cocos2d: SpriteFrameCache: Couldn’t load texture
Get data from file(LandPlist1.plist) failed, error code is 2
cocos2d: SpriteFrameCache: Trying to use file LandPlist1.png as texture
Get data from file(LandPlist1.png) failed, error code is 2
cocos2d: SpriteFrameCache: Couldn’t load texture
Get data from file(LandPlist1.plist) failed, error code is 2
cocos2d: SpriteFrameCache: Trying to use file LandPlist1.png as texture
Get data from file(LandPlist1.png) failed, error code is 2
cocos2d: SpriteFrameCache: Couldn’t load texture
Get data from file(LandPlist1.plist) failed, error code is 2
cocos2d: SpriteFrameCache: Trying to use file LandPlist1.png as texture
Get data from file(LandPlist1.png) failed, error code is 2
cocos2d: SpriteFrameCache: Couldn’t load texture
Get data from file(LandPlist1.plist) failed, error code is 2
cocos2d: SpriteFrameCache: Trying to use file LandPlist1.png as texture
Get data from file(LandPlist1.png) failed, error code is 2
cocos2d: SpriteFrameCache: Couldn’t load texture
Get data from file(LandPlist1.plist) failed, error code is 2
cocos2d: SpriteFrameCache: Trying to use file LandPlist1.png as texture
Get data from file(LandPlist1.png) failed, error code is 2
cocos2d: SpriteFrameCache: Couldn’t load texture
Get data from file(LandPlist1.plist) failed, error code is 2
cocos2d: SpriteFrameCache: Trying to use file LandPlist1.png as texture
Get data from file(LandPlist1.png) failed, error code is 2
cocos2d: SpriteFrameCache: Couldn’t load texture
classname = Node
size = 9
classname = Sprite
size = 0
child = 0D09B5F0
classname = Sprite
size = 10
classname = Button
callBackName OnTalkFunc cannot be found
size = 0
child = 0D060D20
classname = Button
callBackName OnSysSetFunc cannot be found
size = 0
child = 0D061218
classname = Button
callBackName OnExitFunc cannot be found
size = 0
child = 0D061710
classname = Sprite
size = 0
child = 0D0D6148
classname = Sprite
size = 0
child = 0D0D6550
classname = Text
callBackName cannot be found
size = 0
child = 0D061C08
classname = Text
callBackName cannot be found
size = 0
child = 0D062040
classname = SingleNode
size = 0
child = 0AB3A460
classname = SingleNode
size = 0
child = 0AB3A708
classname = SingleNode
size = 0
child = 0AB3A9B0
child = 0D09B1E8
classname = Sprite
size = 3
classname = SingleNode
size = 0
child = 0AB3AC58
classname = SingleNode
size = 0
child = 0AB3AF00
classname = SingleNode
size = 0

这个没有单独关闭方法,但有两个思路:
1.在你自己输的log信息前加上统一的前缀,然后在Logcat里添加Filter,如图所示
2.将引擎下的 base/CCConsole.cpp 里的 void log(const char * format, …) 函数复制成另一个函数,比如mylog,然后注释掉原log函数里的内容,你自己的代码均调用mylog,这样输出的就只有你自己的代码的LOG信息了