看导出源码 关键部分
if (argc == 3) {
int arg0;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, “cc.GLProgramState:setUniformVec3v”);
if (!ok) { break; }
ssize_t arg1;
ok &= luaval_to_ssize(tolua_S, 3, &arg1, "cc.GLProgramState:setUniformVec3v");
if (!ok) { break; }
**const cocos2d::Vec3* arg2;**
** ok &= luaval_to_object(tolua_S, 4, “cc.Vec3”,&arg2, “cc.GLProgramState:setUniformVec3v”);**//这里传什么才能成功
if (!ok) { break; }
cobj->setUniformVec3v(arg0, arg1, arg2);
lua_settop(tolua_S, 1);
return 1;
lua 怎么构建const cocos2d::Vec3* arg2这种参数或者说怎么传才能成功让c++解析出vec3*类型