Luajit 2.1 arm64 加载lua文件失败

cocos2d: lua_loadChunksFromZIP() - load zip file: /var/mobile/Containers/Bundle/Application/F8D1FEB0-0574-4C3A-9279-C01230ECF8B8/herosgame.app/res/update.ccz*

cocos2d: load “cprism.PrismMessage”, error: syntax error during pre-compilation.

cocos2d: load “framework.audio”, error: syntax error during pre-compilation.

cocos2d: load “framework.cc.components.behavior.EventProtocol”, error: syntax error during pre-compilation.

cocos2d: load “framework.cc.components.behavior.StateMachine”, error: syntax error during pre-compilation.

cocos2d: load “framework.cc.components.Component”, error: syntax error during pre-compilation.

cocos2d: load “framework.cc.components.ui.BasicLayoutProtocol”, error: syntax error during pre-compilation.

cocos2d: load “framework.cc.components.ui.DraggableProtocol”, error: syntax error during pre-compilation.

cocos2d: load “framework.cc.components.ui.LayoutProtocol”, error: syntax error during pre-compilation.

cocos2d: load “framework.cc.EventProxy”, error: syntax error during pre-compilation.

cocos2d: load “framework.cc.GameObject”, error: syntax error during pre-compilation.

cocos2d: load “framework.cc.init”, error: syntax error during pre-compilation.

cocos2d: load “framework.cc.mvc.AppBase”, error: syntax error during pre-compilation.

cocos2d: load “framework.cc.mvc.init”, error: syntax error during pre-compilation.

cocos2d: load “framework.cc.mvc.ModelBase”, error: syntax error during pre-compilation.

cocos2d: load “framework.cc.net.init”, error: syntax error during pre-compilation.

cocos2d: load “framework.cc.net.SocketTCP”, error: syntax error during pre-compilation.

cocos2d: load “framework.cc.Registry”, error: syntax error during pre-compilation.

cocos2d: load “framework.cc.sdk.Store”, error: syntax error during pre-compilation.

cocos2d: load “framework.cc.ui.init”, error: syntax error during pre-compilation.

cocos2d: lua_loadChunksFromZIP() - loaded chunks count: 0

cocos2d: can not get file data of /usr/local/share/lua/5.1/?/init.luamain.lua

cocos2d: :1: module ‘main’ not found:

no field package.preload’main’]

no file ‘./main.lua’

no file ‘/usr/local/share/luajit-2.1.0-alpha/main.lua’

no file ‘/usr/local/share/lua/5.1/main.lua’

no file ‘/usr/local/share/lua/5.1/main/init.lua’

no file ‘./main.so’

no file ‘/usr/local/lib/lua/5.1/main.so’

no file ‘/usr/local/lib/lua/5.1/loadall.so’

请问大神们,这要怎么解决呀?

我知道了,我的lua bytecode是32bit的,
我要怎么高64bit 的lua bytecode呢?

同问,我也是一样的错误