[MAC] Cocos Preview 1.0 Android ‘Asset is nullptr’

环境:MAC
编译已经过了。

但是运行的时候在 HelloWorldScene.cpp中

auto rootNode = CSLoader::createNode("MainScene.csb");

11-05 10:18:33.353: I/SurfaceView(18430): updateWindow – OnPreDrawListener, mHaveFrame = true
11-05 10:18:33.355: I/SurfaceView(18430): Changes: creating=false format=false size=false visible=false left=false top=false mUpdateWindowNeeded=true mReportDrawNeeded=true redrawNeeded=false forceSizeChanged=false mVisible=true mRequestedVisible=true
11-05 10:18:33.355: I/SurfaceView(18430): Cur surface: Surface(name=null, identity=6242)
11-05 10:18:33.363: D/GraphicBuffer(18430): create handle(0x72ac8608) (w:1920, h:1080, f:1)
11-05 10:18:33.364: I/SurfaceView(18430): New surface: Surface(name=null, identity=6242), vis=true, frame=Rect(0, 0 - 1920, 1080)
11-05 10:18:33.364: I/SurfaceView(18430): surfaceRedrawNeeded
11-05 10:18:33.364: I/SurfaceView(18430): finishedDrawing
11-05 10:18:33.365: I/MALI(18430): surface->num_buffers=4, surface->num_frames=3, win_min_undequeued=1
11-05 10:18:33.365: I/MALI(18430): max_allowed_dequeued_buffers=3
11-05 10:18:33.366: D/GraphicBuffer(18430): close handle(0x72ac8608) (w:1920 h:1080 f:1)
11-05 10:18:33.366: V/SurfaceView(18430): Layout: x=0 y=0 w=1920 h=1080, frame=Rect(0, 0 - 1920, 1080)
11-05 10:18:33.371: D/GraphicBuffer(18430): create handle(0x72ac88c8) (w:1088, h:1920, f:1)
11-05 10:18:33.374: D/GraphicBuffer(18430): create handle(0x72ac8860) (w:1920, h:1080, f:1)
11-05 10:18:33.444: V/ViewRootImpl(18430): scheduleConsumeBatchedInput: mConsumeBatchedInputScheduled = false,mFirstPendingInputEvent = null, this = ViewRoot{4311ba48 org.cocos.MyGame2/org.cocos2dx.cpp.AppActivity,ident = 0}
11-05 10:18:33.449: V/InputMethodManager(18430): onWindowFocus: org.cocos2dx.lib.Cocos2dxGLSurfaceView{431118e8 VFE… .F…I. 0,0-1920,1080} softInputMode=32 first=true flags=#8010500
11-05 10:18:33.452: V/InputMethodManager(18430): START INPUT: org.cocos2dx.lib.Cocos2dxGLSurfaceView{431118e8 VFE… .F…I. 0,0-1920,1080} ic=null tba=android.view.inputmethod.EditorInfo@43127e40 controlFlags=#105
11-05 10:18:33.463: V/InputMethodManager(18430): Starting input: Bind result=InputBindResult{null com.baidu.input_huawei/.ImeService #4612}
11-05 10:18:33.463: I/SurfaceView(18430): updateWindow – UPDATE_WINDOW_MSG
11-05 10:18:33.469: V/ViewRootImpl(18430): doConsumeBatchedInput: frameTimeNanos = 221263090754574, this = ViewRoot{4311ba48 org.cocos.MyGame2/org.cocos2dx.cpp.AppActivity,ident = 0}
11-05 10:18:33.469: I/SurfaceView(18430): updateWindow – setFrame
11-05 10:18:33.470: I/SurfaceView(18430): updateWindow – OnPreDrawListener, mHaveFrame = true
11-05 10:18:33.480: D/GraphicBuffer(18430): create handle(0x75ea37c0) (w:1920, h:1080, f:1)
11-05 10:18:33.486: D/dalvikvm(18430): threadid=16: interp stack at 0x76c56000
11-05 10:18:33.488: D/dalvikvm(18430): threadid=17: interp stack at 0x76c78000
11-05 10:18:33.490: D/dalvikvm(18430): threadid=18: interp stack at 0x76c99000
11-05 10:18:33.492: D/dalvikvm(18430): threadid=19: interp stack at 0x76cb9000
11-05 10:18:33.804: D/cocos2d-x debug info(18430): HelloWorld::init() // 这个是我debug打印的信息
11-05 10:18:33.804: D/CCFileUtils-android.cpp(18430): asset is nullptr
11-05 10:18:33.804: A/libc(18430): Fatal signal 11 (SIGSEGV) at 0x00000178 (code=1), thread 18482 (Thread-11386)
11-05 10:18:33.805: A/libc(18430): Send stop signal to pid:18430 in debugger_signal_handler

求教~~~

我尝试将res下面文件复制到 assets 里面,但是只要编译一次assets里面的文件就被清空了。