macOS clion cmake编译成功,运行报错

大家好,我通过cocos new 命令新建了项目,然后把项目导入clion,在clion中编译
/Applications/CLion.app/Contents/bin/cmake/mac/bin/cmake -DCMAKE_BUILD_TYPE=Debug -G “CodeBlocks - Unix Makefiles” /Users/yzy/Desktop/cpp2/library/cocos2d-x-4.0/tools/cocos2d-console/bin/code/MyGame

编译貌似是没有问题,但是运行时候报错
dyld: Symbol not found: __ZTISt12length_error

Referenced from: /Users/yzy/Desktop/cpp2/library/cocos2d-x-4.0/tools/cocos2d-console/bin/code/MyGame/cmake-build-debug/bin/MyGame/MyGame.app/Contents/MacOS/MyGame

Expected in: /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox

in /Users/yzy/Desktop/cpp2/library/cocos2d-x-4.0/tools/cocos2d-console/bin/code/MyGame/cmake-build-debug/bin/MyGame/MyGame.app/Contents/MacOS/MyGame

好像和AudioToolbox有关系, 我的macOS是10.14.5

哪位大神能提供一下思路,不胜感激!

你都用mac了,为什么不用xcode?

xcode写C++体验很一般,所以打算在mac clion 上写项目,最后发布的时候再用xcode发布到ios

感觉我这个问题出了升级操作系统,或者coco2d官方没其他办法了。