预制体里Mask下放入骨骼动画后释放内存后再次加载该预制体会导致骨骼动画异常
加载预制体 然后用var deps = cc.loader.getDependsRecursively(url);获取该预制体索引再释放掉cc.loader.release(deps );
只要把骨骼动画放到Mask下 再次加载就会导致骨骼动画异常


测试demo
NewProject_3.rar (796.0 KB)
[.Offscreen-For-WebGL-0000022F0FFE7A30]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
11:54:25.602 (index):1 WebGL: too many errors, no more errors will be reported to the console for this context.
11:54:50.783
警告信息
顶一顶
你用的是哪个版本的creator呢?
ccc版本2.0.5
207修复了这个问题
好的,测试过了没问了