auto slabel = Label::createWithTTF(“play”, “fonts/xxx.ttf”, 36);
auto item1 = MenuItemLabel::create(slabel, CC_CALLBACK_1(MainGameScene::test, this));
auto menu = Menu::create(item1, nullptr);
menu->setPosition(Vec2(origin.x + visibleSize.width 2 / 3, origin.y + visibleSize.height 4 / 5));
this->addChild(menu,1);
点击文字“play”,在glview->setFrameSize的高度1000或者1000以下,点击位置都对,但是用1100来测试,点击文字就没反应了,要稍微偏下一些
glview->setFrameSize(RESOLUTION_WIDTH, RESOLUTION_HEIGHT);
//set resolution
glview->setDesignResolutionSize(RESOLUTION_WIDTH, RESOLUTION_HEIGHT, ResolutionPolicy::SHOW_ALL);
RESOLUTION_HEIGHT,就是这个,假如用1000或者1000以下都是对的,用1100就错了