MotionStreak会导致glDrawElements: range out of bounds for buffer

我的游戏用到了MotionStreak做子弹的拖尾效果,场上大概有几十个,MotionStreak好多bug啊,报glDrawElements: range out of bounds for buffer,如果场上有龙骨还会使龙骨闪烁,还能不能用了

重复问题,相关答案传送门: http://forum.cocos.com/t/bug-motionstreak/65445/4