游戏快发布了 提交审核的时候发现会随机出现闪退现象 上testin云真机测试 居然有40%的机型运行崩溃…
后来编译了2.2.1的HelloApp传上去测试 发现还是会出现OpenGL error 0x0502
12-2507:48:22.042D/cocos2d-xdebuginfo(1227):OpenGLerror0x0502inD:/AndroidEn/cocos2d-x-2.2.1/cocos2dx/sprite_nodes/CCSprite.cppdraw58412-2507:48:22.042D/cocos2d-xdebuginfo(1227):OpenGLerror0x0502inD:/AndroidEn/cocos2d-x-2.2.1/cocos2dx/sprite_nodes/CCSprite.cppdraw58412-2507:48:22.042D/cocos2d-xdebuginfo(1227):OpenGLerror0x0502inD:/AndroidEn/cocos2d-x-2.2.1/cocos2dx/sprite_nodes/CCSprite.cppdraw58412-2507:48:22.082D/cocos2d-xdebuginfo(1227):OpenGLerror0x0502inD:/AndroidEn/cocos2d-x-2.2.1/cocos2dx/sprite_nodes/CCSprite.cppdraw58412-2507:48:22.082D/cocos2d-xdebuginfo(1227):OpenGLerror0x0502inD:/AndroidEn/cocos2d-x-2.2.1/cocos2dx/sprite_nodes/CCSprite.cppdraw58412-2507:48:22.082D/cocos2d-xdebuginfo(1227):OpenGLerror0x0502inD:/AndroidEn/cocos2d-x-2.2.1/cocos2dx/sprite_nodes/CCSprite.cppdraw58412-2507:48:22.102D/cocos2d-xdebuginfo(1227):OpenGLerror0x0502inD:/AndroidEn/cocos2d-x-2.2.1/cocos2dx/sprite_nodes/CCSprite.cppdraw58412-2507:48:22.102D/cocos2d-xdebuginfo(1227):OpenGLerror0x0502inD:/AndroidEn/cocos2d-x-2.2.1/cocos2dx/sprite_nodes/CCSprite.cppdraw58412-2507:48:22.112D/cocos2d-xdebuginfo(1227):OpenGLerror0x0502inD:/AndroidEn/cocos2d-x-2.2.1/cocos2dx/sprite_nodes/CCSprite.cppdraw58412-2507:48:22.162D/cocos2d-xdebuginfo(1227):OpenGLerror0x0502inD:/AndroidEn/cocos2d-x-2.2.1/cocos2dx/sprite_nodes/CCSprite.cppdraw58412-2507:48:22.162D/cocos2d-xdebuginfo(1227):OpenGLerror0x0502inD:/AndroidEn/cocos2d-x-2.2.1/cocos2dx/sprite_nodes/CCSprite.cppdraw58412-2507:48:22.162D/cocos2d-xdebuginfo(1227):OpenGLerror0x0502inD:/AndroidEn/cocos2d-x-2.2.1/cocos2dx/sprite_nodes/CCSprite.cppdraw58412-2507:48:22.202D/cocos2d-xdebuginfo(1227):OpenGLerror0x0502inD:/AndroidEn/cocos2d-x-2.2.1/cocos2dx/sprite_nodes/CCSprite.cppdraw58412-2507:48:22.202D/cocos2d-xdebuginfo(1227):OpenGLerror0x0502inD:/AndroidEn/cocos2d-x-2.2.1/cocos2dx/sprite_nodes/CCSprite.cppdraw58412-2507:48:22.202D/cocos2d-xdebuginfo(1227):OpenGLerror0x0502inD:/AndroidEn/cocos2d-x-2.2.1/cocos2dx/sprite_nodes/CCSprite.cppdraw58412-2507:48:22.252D/cocos2d-xdebuginfo(1227):OpenGLerror0x0502inD:/AndroidEn/cocos2d-x-2.2.1/cocos2dx/sprite_nodes/CCSprite.cppdraw58412-2507:48:22.252D/cocos2d-xdebuginfo(1227):OpenGLerror0x0502inD:/AndroidEn/cocos2d-x-2.2.1/cocos2dx/sprite_nodes/CCSprite.cppdraw58412-2507:48:22.252D/cocos2d-xdebuginfo(1227):OpenGLerror0x0502inD:/AndroidEn/cocos2d-x-2.2.1/cocos2dx/sprite_nodes/CCSprite.cppdraw584
这是我代码的问题 还是引擎的自身问题呢?
通过什么办法可以解决这个问题呢? 或者说有谁知道问题的大概位置吗?
有大神能提供一点头绪吗? 这问题不解决没办法发布,半年心血就白费了…
12-2507:48:24.203I/AndroidRuntime(1250):NOTE:attachofthread’BinderThread#3’failed12-2507:48:24.212I/DEBUG(15950):************************************************12-2507:48:24.212I/DEBUG(15950):Buildfingerprint:‘vodafone_uk/htc_legend/legend/legend:2.2/FRF91/282424:user/release-keys’>> org.cocos2dx.hellocpp 12-2507:48:24.212I/DEBUG(15950):pid:1227,tid:1251>>>org.cocos2dx.hellocpp<<<12-2507:48:24.212I/DEBUG(15950)
Thread-1212-2507:48:24.212I/DEBUG(15950):signal11(SIGSEGV),faultaddr0000000012-2507:48:24.212I/DEBUG(15950):r0002e8470r100000000r200000001r30000000012-2507:48:24.212I/DEBUG(15950):r4002e8470r5002fc0d8r6002b4520r7002fc0dc12-2507:48:24.212I/DEBUG(15950):r880dc9190r9000000001043207f28fp00234db812-2507:48:24.212I/DEBUG(15950):ip810080f0sp47aaeb48lr80cd6e45pc00000000cpsr0000001012-2507:48:24.212I/DEBUG(15950):d0000000003f800000d140d020000000000012-2507:48:24.212I/DEBUG(15950):d2406fe0003f800000d3427e00000000000012-2507:48:24.212I/DEBUG(15950):d4007f000000000000d5000000000000000012-2507:48:24.212I/DEBUG(15950):d63f0000003f800000d7000000003f80000012-2507:48:24.212I/DEBUG(15950):d80000000000000000d90000000000000000

