使用SpriteBuilder制作Cocos2D游戏完全中文教程中的源码
- (void)touchMoved:(UITouch *)touch withEvent:(UIEvent *)event
{
// whenever touches move, update the position of the mouseJointNode to the touch position
CGPoint touchLocation = ; // No visible @interface for 'UITouch' declares the selector 'locationInNode:'
_mouseJointNode.position = touchLocation;
}
请大虾指点

