cocos creator 2.0.10版本
调用报错:ScriptEngine::evalString script (no filename), failed!
代码:
-(void)callJsEngineCallBack:(NSString*) funcNameStr withParam:(NSString*) param
{
std::string funcName = [funcNameStr UTF8String];
std::string param001 = [param UTF8String];
std::string jsCallStr = cocos2d::StringUtils::format(“global.NativeBridge.reviceFromNative(”%s", “%s”);",funcName.c_str(), param001.c_str());
se::ScriptEngine::getInstance()->evalString(jsCallStr.c_str(), -1);
}