在onTouchBegan中,怎么获得CCS的ActionTimeline并播放呀

bool HelloWorld::init()
{
auto rootNode = CSLoader::createNode(“MainScene.csb”);
addChild(rootNode);

auto m_pao = rootNode->getChildByName(“Sprite_pao”);

ActionTimeline *action = CSLoader::createTimeline(“MainScene.csb”);

//在这里可以正常播放动画
//this->runAction(action);
//action->gotoFrameAndPlay(0, 9, true);

}

listener1->onTouchBegan = ](Touch* touch, Event* event){

//放到这里就不行,应该如何获取死丢丢的精灵动画,触摸后执行精灵动画,并播放呀

this->runAction(action);
action->gotoFrameAndPlay(0, 9, true);

}

_eventDispatcher->addEventListenerWithSceneGraphPriority(listener1, m_pao);

c++ 11的知识,看下lambda