bool Game::onContactBegin(PhysicsContact& contact){
Sprite* spriteA = NULL;
Sprite* spriteB = NULL;
spriteA = (Sprite*)contact.getShapeA()->getBody()->getNode();
spriteB = (Sprite*)contact.getShapeB()->getBody()->getNode();
}
```
有什么办法获取spriteA和spriteB碰撞时相交的点???
contact.getContactData()->points 即可获取到碰撞的坐标点
多谢