请问哪位大神知道如何通过骨骼动画中的碰撞区域生成一个PhysicsBody

如题,感谢。

参考下面的方法获取body以及shapes
ArmatureDataManager::getInstance()->addArmatureFileInfo(“DemoPlayer0.png”,“DemoPlayer0.plist”,“DemoPlayer.ExportJson”);

armature = Armature::create("DemoPlayer"); 
armature->setPosition(Point(visibleSize.width * 0.8,visibleSize.height * 0.5)); 
armature->getAnimation()->playByIndex(0); 
armature->setScale(0.25); 
this->addChild(armature);  


// 设置body 
auto playerPos = Point(armature->getPositionX(), armature->getPositionY());     
b2BodyDef bodyDef2; 
bodyDef2.type = b2_dynamicBody;            
bodyDef2.position.Set(playerPos.x/PT_RATIO, playerPos.y/PT_RATIO); 
bodyDef2.userData = armature;     

b2Body *playerBody = world->CreateBody(&bodyDef2);     
//playerBody->CreateFixture(&fixtureDef2); 
playerBody->SetGravityScale(10);  
armature->setBody(playerBody); 

// 设置filter 
b2Filter filter; 
filter.categoryBits = 1; 
filter.maskBits = 1;  
 

for (b2Fixture* shapes = armature->getBody()->GetFixtureList(); shapes; shapes = shapes->GetNext()) 
{ 
    //shapes->SetSensor(true); 
    shapes->SetDensity(5.0f/CC_CONTENT_SCALE_FACTOR()); 
    shapes->SetRestitution(1.0f); 
    shapes->SetFriction(0.2f);  
    shapes->SetFilterData(filter);      
}