我用这种方式就没问题
auto sprite = Sprite::create(“grossinis_sister1.png”);
PhysicsBody *body = PhysicsBody::create();
body->addShape(PhysicsShapeBox::create(Size(48,113)));
sprite->setPhysicsBody(body);
sprite->setPosition(Vec2(visibleSize / 2) + origin);
this->addChild(sprite,0, kTagSprite);但是用<pre class="brush:cpp; toolbar: true; auto-links: false;"> auto sprite = PhysicsSprite::create("grossinis_sister1.png"); sprite->setPosition(Vec2(visibleSize / 2) + origin); this->addChild(sprite,0, kTagSprite);就会报错,错误提示如下
有没有人知道怎么回事?
