onLoad: function () {
var canvas = cc.find(‘Canvas’);
canvas.on(cc.Node.EventType.TOUCH_START, this.onTouchBegan, this);
},
onTouchBegan: function (event) {
//var scene = cc.director.getScene();
var touchLoc = event.touch.getLocation();
var moveDown = cc.moveTo(1, touchLoc.x, touchLoc.y).easing(cc.easeCubicActionOut());
this.Player.runAction(moveDown);
},