我安装好环境运行了demo没问题,之后就把我之前的项目的资源和lua代码替换到3.3创建的工程对应的目录下面,就出现了这问题 ,很费解

cocos2d:
{
cocos2d.x.version: quick-cocos2d-x 3.3rc0
cocos2d.x.compiled_with_gl_state_cache: true
cocos2d.x.build_type: DEBUG
gl.supports_vertex_array_object: true
cocos2d.x.compiled_with_profiler: false
gl.renderer: PowerVR SGX 543
gl.vendor: Imagination Technologies
gl.max_texture_size: 4096
gl.max_samples_allowed: 4
gl.version: OpenGL ES 2.0 IMGSGX543-113.3
gl.supports_S3TC: false
gl.supports_ATITC: false
gl.supports_ETC1: false
gl.max_texture_units: 8
gl.supports_PVRTC: true
gl.supports_NPOT: true
gl.supports_discard_framebuffer: true
gl.supports_BGRA8888: false
}
libpng warning: iCCP: known incorrect sRGB profile
cocos2d: Quick-Cocos2d-x C++ support ready.
cocos2d: lua_loadChunksFromZIP() - load zip file: /private/var/mobile/Containers/Bundle/Application/F19917B4-9F4D-409D-BDA1-1B7CF47E131D/freedom iOS.app/res/framework_quick.zip
cocos2d: lua_loadChunksFromZIP() - loaded chunks count: 78
cocos2d: cocos2d: fullPathForFilename: No file found at src/main.luac. Possible missing file.
cocos2d: ===========================================================
cocos2d: LOAD QUICK FRAMEWORK
cocos2d: ===========================================================
cocos2d:
cocos2d: # DEBUG = 1
cocos2d: #
cocos2d: # device.platform = ios
cocos2d: # device.model = iphone
cocos2d: # device.language = cn
cocos2d: # device.writablePath = /var/mobile/Containers/Data/Application/EE32162D-9D3C-481A-9525-930091E4B318/Documents/
cocos2d: # device.directorySeparator = /
cocos2d: # device.pathSeparator = :
cocos2d: #
libpng warning: iCCP: known incorrect sRGB profile
cocos2d: # CONFIG_SCREEN_AUTOSCALE = FIXED_HEIGHT
cocos2d: # CONFIG_SCREEN_WIDTH = 1136.00
cocos2d: # CONFIG_SCREEN_HEIGHT = 640.00
cocos2d: # display.widthInPixels = 1136.00
cocos2d: # display.heightInPixels = 640.00
cocos2d: # display.contentScaleFactor = 1.00
cocos2d: # display.width = 1136.00
cocos2d: # display.height = 640.00
cocos2d: # display.cx = 568.00
cocos2d: # display.cy = 320.00
cocos2d: # display.left = 0.00
cocos2d: # display.right = 1136.00
cocos2d: # display.top = 640.00
cocos2d: # display.bottom = 0.00
cocos2d: # display.c_left = -568.00
cocos2d: # display.c_right = 568.00
cocos2d: # display.c_top = 320.00
cocos2d: # display.c_bottom = -320.00
cocos2d: #
cocos2d: :0: attempt to call method ‘removeNodeEventListener’ (a nil value)
2014-11-06 16:44:37.422 freedom iOS cocos2d: surface size: 1136x640
2014-11-06 16:44:37.452 freedom iOS cocos2d: surface size: 1136x640
