Quick 3.2状态机问题求解

quick Cocos2d-x 3.2rc0的状态机运行下面代码会报错:attempt to call method ‘setupState’(a nil value),新手上路,望大神帮解,万分感谢

self.fsm_ = {}
    cc.GameObject.extend(self.fsm_)
    :addComponent("components.behavior.StateMachine")

    self.fsm_:setupState({
        events = {
            {name = "idle", from = "*",   to = "idle" },
            {name = "move",  from = "idle",  to = "move"},
            {name = "attack", from = {"idle", "move", "hit"},  to = "attack"   },
            {name = "hit", from = "idle", to = "hit"   },
            {name = "dead",  from = "hit",    to = "dead"},
        },
        callbacks = {
            onbeforestart = function(event) self:log(" STARTING UP") end,
            onstart       = function(event) self:log(" READY") end,
            onbeforewarn  = function(event) self:log(" START   EVENT: warn!", true) end,
            onbeforepanic = function(event) self:log(" START   EVENT: panic!", true) end,
            onbeforecalm  = function(event) self:log(" START   EVENT: calm!",  true) end,
            onbeforeclear = function(event) self:log(" START   EVENT: clear!", true) end,
            onwarn        = function(event) self:log(" FINISH  EVENT: warn!") end,
            onpanic       = function(event) self:log(" FINISH  EVENT: panic!") end,
            oncalm        = function(event) self:log(" FINISH  EVENT: calm!") end,
            onclear       = function(event) self:log(" FINISH  EVENT: clear!") end,
            onleavegreen  = function(event) self:log(" LEAVE   STATE: green") end,
            onleaveyellow = function(event) self:log(" LEAVE   STATE: yellow") end,
            onleavered    = function(event)
                self:log(" LEAVE   STATE: red")
                self:pending(event, 3)
                self:performWithDelay(function()
                    self:pending(event, 2)
                    self:performWithDelay(function()
                        self:pending(event, 1)
                        self:performWithDelay(function()
                            self.pendingLabel_:setString("")
                            event.transition()
                        end, 1)
                    end, 1)
                end, 1)
                return "async"
            end,
            ongreen       = function(event) self:log(" ENTER   STATE: green") end,
            onyellow      = function(event) self:log(" ENTER   STATE: yellow") end,
            onred         = function(event) self:log(" ENTER   STATE: red") end,
            onchangestate = function(event) self:log(" CHANGED STATE: " .. event.from .. " to " .. event.to) end,
        },
    })

addComponent后没调exportMethods()?

之前翻过文件好像没看到有,以为新版没有了,今天又看到有了,之前调用了那个函数也会有其他报错。新手上路,我再看看吧。谢谢。