我做了一个弹出菜单,可是它在弹出之前有那么一瞬间显示了原比例图片后再进行弹出,视觉效果看起来很糟糕,该如何解决呢。
local output = ui.newImageMenuItem({
image = “image/beibao.jpg” ,
imageSelected = “image/meiri.jpg”,
listener = function()local sequence = transition.sequence({ --CCMoveTo:create(0.5, CCPoint(display.cx, display.cy)), CCScaleTo:create(0.0 , 0.0), CCScaleTo:create(0.05 , 0.2), CCScaleTo:create(0.05 , 0.4), CCScaleTo:create(0.05 , 0.6), CCScaleTo:create(0.05 , 0.8), CCScaleTo:create(0.05 , 1.0),nil }) self:createLayer() sp:runAction(sequence) print("close") --玩家点击开始游戏按钮,跳转到选择英雄界面 end , x = display.cx -200 , y = display.cy - 200 }) local menu = ui.newMenu({output}) self:addChild(menu)
end
function HostScene:createLayer()
local layer = display.newLayer()
self:addChild(layer)
layer:setTouchEnabled(true)
layer:setTouchSwallowEnabled(false)
layer:setTouchMode(cc.TOUCH_MODE_ONE_BY_ONE)
layer:addNodeEventListener(cc.NODE_TOUCH_EVENT , function(event)
if event.name == “began” then
print(“layer began”)
elseif event.name == “moved” then
print(“layer moved”)
elseif event.name == “ended” then
print(“layer ended”)
end
return true
end)sp = display.newSprite(“Player/chuanzhang.jpg” , display.cx , display.cy)
layer:addChild(sp)
sp:setTouchEnabled(true)
sp:setTouchSwallowEnabled(false)
sp:setTouchMode(cc.TOUCH_MODE_ONE_BY_ONE)
sp:addNodeEventListener(cc.NODE_TOUCH_EVENT , function(event)
if event.name == “began” then
elseif event.name == “moved” then
print(“sp moved”)
elseif event.name == “ended” then
print(“sp ended”)
end
return true
end)