使用master分支后,运行welcome这个项目,给出错误如下:
alloc CCDirector 0x1274fa0
OpenGL version = 2.1 NVIDIA-8.24.9 310.40.25f01
cocos2d.x.version: 2.2.3
cocos2d.x.compiled_with_profiler: false
cocos2d.x.compiled_with_gl_state_cache: true
gl.vendor: NVIDIA Corporation
gl.renderer: NVIDIA GeForce GT 640M OpenGL Engine
gl.version: 2.1 NVIDIA-8.24.9 310.40.25f01
gl.max_texture_size: 16384
gl.max_texture_units: 16
gl.supports_PVRTC: false
gl.supports_NPOT: true
gl.supports_BGRA8888: false
gl.supports_discard_framebuffer: false
gl.supports_vertex_array_object: true
Get data from file(/Users/Mac06/Desktop/lua/lib/framework_precompiled/framework_precompiled.zip) failed!
lua_loadChunksFromZIP() - not found or invalid zip file: /Users/Mac06/Desktop/lua/lib/framework_precompiled/framework_precompiled.zip
LOAD LUA FILE: /Users/Mac06/Desktop/tools/quick-cocos2d-x/player/welcome/scripts/main.lua
module ‘framework.init’ not found:
no field package.preload’framework.init’]
no file ‘./framework/init.lua’
no file ‘/usr/local/share/luajit-2.0.2/framework/init.lua’
no file ‘/usr/local/share/lua/5.1/framework/init.lua’
no file ‘/usr/local/share/lua/5.1/framework/init/init.lua’
no file ‘/Users/Mac06/Desktop/tools/quick-cocos2d-x/player/welcome/scripts/framework/init.lua’
no file ‘./framework/init.so’
no file ‘/usr/local/lib/lua/5.1/framework/init.so’
no file ‘/usr/local/lib/lua/5.1/loadall.so’
no file ‘./framework.so’
no file ‘/usr/local/lib/lua/5.1/framework.so’
no file ‘/usr/local/lib/lua/5.1/loadall.so’
请看红色那一行,这里的这个路径并不是我存放quick的目录,这里我要如何修改?
麻烦了,谢谢