quick可不可以触摸事件呢?

意思是我用代码发送一个触摸事件,然后这个游戏接受这个触摸事件

可以

addNodeEventListener(cc.NODE_TOUCH_EVENT, function (event) 添加触摸
setTouchEnabled(true) 设置可触摸


void GLView::onGLFWMouseCallBack(GLFWwindow* window, int button, int action, int modify)
{
    if (GLFW_MOUSE_BUTTON_LEFT == button)
    {
        if (GLFW_PRESS == action)
        {
            _captured = true;
            if (this->getViewPortRect().equals(Rect::ZERO) || this->getViewPortRect().containsPoint(Vec2(_mouseX, _mouseY)))
            {
                intptr_t id = 0;
                this->handleTouchesBegin(1, &id, &_mouseX, &_mouseY);
            }
        }
        else if (GLFW_RELEASE == action)
        {
            if (_captured)
            {
                _captured = false;
                intptr_t id = 0;
                this->handleTouchesEnd(1, &id, &_mouseX, &_mouseY);
            }
        }
    }

    //Because OpenGL and cocos2d-x uses different Y axis, we need to convert the coordinate here
    float cursorX = (_mouseX - _viewPortRect.origin.x) / _scaleX;
    float cursorY = (_viewPortRect.origin.y + _viewPortRect.size.height - _mouseY) / _scaleY;

    if (GLFW_PRESS == action)
    {
        EventMouse event(EventMouse::MouseEventType::MOUSE_DOWN);
        event.setCursorPosition(cursorX, cursorY);
        event.setMouseButton(button);
        Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
    }
    else if (GLFW_RELEASE == action)
    {
        EventMouse event(EventMouse::MouseEventType::MOUSE_UP);
        event.setCursorPosition(cursorX, cursorY);
        event.setMouseButton(button);
        Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
    }
}


你这个方法是设置可触摸,不是发送触摸事件

请问你这是在哪放置代码的,能用lua实现吗?


        EventMouse event(EventMouse::MouseEventType::MOUSE_UP);
        event.setCursorPosition(cursorX, cursorY);
        event.setMouseButton(button);
        Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);

翻译成 Lua 吧