没做任何改动,生成以后,直接打开xcode编译通过,运行时,家在frame_quick.zip时报(其实还有好多错,我忽略来一部分):
libpng warning: iCCP: known incorrect sRGB profile
cocos2d: Quick-Cocos2d-x C++ support ready.
cocos2d: lua_loadChunksFromZIP() - load zip file: /Users/zgm/Library/Developer/CoreSimulator/Devices/82EA3531-7B93-4472-AAD9-0CFD010DECF9/data/Containers/Bundle/Application/A07B5321-9E41-4E77-BC4C-34F495036B0B/bestbeat iOS.app/res/framework_quick.zip
cocos2d: load “framework.anysdkConst”, error: syntax error during pre-compilation.
。。。。。。。
cocos2d: load “framework.platform.android”, error: syntax error during pre-compilation.
cocos2d: load “framework.platform.ios”, error: syntax error during pre-compilation.
cocos2d: load “framework.platform.mac”, error: syntax error during pre-compilation.
cocos2d: load “framework.scheduler”, error: syntax error during pre-compilation.
cocos2d: load “framework.shortcodes”, error: syntax error during pre-compilation.
cocos2d: load “framework.transition”, error: syntax error during pre-compilation.
cocos2d: load “framework.ui”, error: syntax error during pre-compilation.
cocos2d: lua_loadChunksFromZIP() - loaded chunks count: 0
cocos2d: cocos2d: fullPathForFilename: No file found at src/main.luac. Possible missing file.
cocos2d: can not get file data of src/framework/init.lua
cocos2d:
module ‘framework.init’ not found:
no field package.preload’framework.init’]
no file ‘./framework/init.lua’
no file ‘/usr/local/share/lua/5.1/framework/init.lua’
no file ‘/usr/local/share/lua/5.1/framework/init/init.lua’
no file ‘/usr/local/lib/lua/5.1/framework/init.lua’
no file ‘/usr/local/lib/lua/5.1/framework/init/init.lua’
no file ‘src/’
no file ‘./framework/init.so’
no file ‘/usr/local/lib/lua/5.1/framework/init.so’
no file ‘/usr/local/lib/lua/5.1/loadall.so’
no file ‘./framework.so’
no file ‘/usr/local/lib/lua/5.1/framework.so’
no file ‘/usr/local/lib/lua/5.1/loadall.so’
2014-11-20 15:47:40.844 bestbeat iOS cocos2d: surface size: 750x1334
2014-11-20 15:47:40.844 bestbeat iOS cocos2d: surface size: 750x1334