RenderTexture setAnchorPoint没有反应

    m_pScene = Scene::create();
    m_pScene->retain();

    m_pLayer = Layer::create();
    m_pLayer->retain();
    m_pScene->addChild(m_pLayer);

    Size winSize = Director::getInstance()->getWinSize();
    RenderTexture *pBackground = RenderTexture::create(winSize.width, winSize.height);
    pBackground->clear(c4B(Color4B::YELLOW));
    pBackground->setAnchorPoint(Vec2::ZERO);
    m_pLayer->addChild(pBackground);

    Director::getInstance()->runWithScene(m_pScene);

这段代码有问题吗,为什么我的黄色方块显示在左下方而不是中间,我已经查了isIgnoreAnchorPointForPosition是false,求解

RenderTexture 纹理,锚点?貌似不支持?