RenderTexture 纹理重复使用,纹理抖动

重现方式:local scene = cc.Scene:create()
label = cc.Label:createWithSystemFont(“8”,nil,50)local contentSize = label:getContentSize();label:setAnchorPoint(cc.p(0,0))
local renderTexture = cc.RenderTexture:create(contentSize.width, contentSize.height, cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A8888)renderTexture:begin()label:visit()renderTexture:endToLua()
for i=1,12 dolocal letter = cc.Sprite:createWithTexture(renderTexture:getSprite():getTexture())letter:setFlippedY(true)letter:setPosition(cc.p(i*50,display.cy))scene:addChild(letter)end
display.replaceScene(scene)

这个是参数设置的错误造成的,还是FBO的纹理就是这样?