屏幕适配并没有进到像res中的ipad/ipadhd中找资源

我在进行屏幕适配时遇到了这样的问题就是我把资源就放在res下面是能够正常显示的。但为了做分辨率适配,分了好几个子目录在res下like ipad/ipadhd等等 然后设置访问路径,但之后就不显示图片了哭 not found file

// set FPS. the default value is 1.0/60 if you don’t call this
director->setAnimationInterval(1.0 / 60);

// auto fileUtils = FileUtils::getInstance();
// auto screenSize = glview->getFrameSize();
// std::vectorstd::string resDirOrders;
// resDirOrders.push_back(“ipadhd”);
// check which assets the devices requires
// if (2048 == screenSize.width || 2048 == screenSize.height) // retina iPad
// {
// resDirOrders.push_back(“ipadhd”);
//// resDirOrders.push_back(“ipad”);
//// resDirOrders.push_back(“iphonehd5”);
//// resDirOrders.push_back(“iphonehd”);
//// resDirOrders.push_back(“iphone”);
//
// glview->setDesignResolutionSize(1536, 2048, ResolutionPolicy::NO_BORDER);
// }
// else if (1024 == screenSize.width || 1024 == screenSize.height) // non retina iPad
// {
//// resDirOrders.push_back(“ipad”);
//// resDirOrders.push_back(“iphonehd5”);
//// resDirOrders.push_back(“iphonehd”);
//// resDirOrders.push_back(“iphone”);
//
// glview->setDesignResolutionSize(768, 1024, ResolutionPolicy::NO_BORDER);
// }
// else if (1136 == screenSize.width || 1136 == screenSize.height) // retina iPhone (5 and 5s)
// {
//// resDirOrders.push_back(“iphonehd5”);
//// resDirOrders.push_back(“iphonehd”);
//// resDirOrders.push_back(“iphone”);
//
// glview->setDesignResolutionSize(640, 1136, ResolutionPolicy::NO_BORDER);
// }
// else if (960 == screenSize.width || 960 == screenSize.height) // retina iPhone (4 and 4s)
// {
//// resDirOrders.push_back(“iphonehd”);
//// resDirOrders.push_back(“iphone”);
//
// glview->setDesignResolutionSize(640, 960, ResolutionPolicy::NO_BORDER);
// }
// else // non retina iPhone and Android devices
// {
// if (1080 < screenSize.width) // Android devices that have a high resolution
// {
// resDirOrders.push_back(“iphonehd”);
// resDirOrders.push_back(“iphone”);
//
// glview->setDesignResolutionSize(640, 960, ResolutionPolicy::NO_BORDER);
// }
// else // non retina iPhone and Android devices with lower resolutions
// {
// resDirOrders.push_back(“iphone”);
//
// glview->setDesignResolutionSize(320, 480, ResolutionPolicy::NO_BORDER);
//
// }
// }
//
// fileUtils->setSearchPaths(resDirOrders);

// create a scene. it's an autorelease object
auto scene = MainMenu::createScene();

// run
director->runWithScene(scene);

return true;

在模拟器是可以检查分辨率的吧??

求帮助( ⊙ o ⊙ )啊!

有没有遇到过的人啊