rotateTo 貌似不太对

如果我传了大于 360 的数给 rotateTo,动作效果就不对了
看了下引擎实现

/*
 * CCActionInterval.js
 */

startWithTarget:function (target) {
    cc.ActionInterval.prototype.startWithTarget.call(this, target);

    // Calculate X
    var locStartAngleX = target.rotationX % 360.0;
    var locDiffAngleX = this._dstAngleX - locStartAngleX;
    if (locDiffAngleX > 180)
        locDiffAngleX -= 360;
    if (locDiffAngleX < -180)
        locDiffAngleX += 360;
    this._startAngleX = locStartAngleX;
    this._diffAngleX = locDiffAngleX;

    // Calculate Y  It's duplicated from calculating X since the rotation wrap should be the same
    this._startAngleY = target.rotationY % 360.0;
    var locDiffAngleY = this._dstAngleY - this._startAngleY;
    if (locDiffAngleY > 180)
        locDiffAngleY -= 360;
    if (locDiffAngleY < -180)
        locDiffAngleY += 360;
    this._diffAngleY = locDiffAngleY;
},

那个 locDiffAngleX 是不是也应该 % 360.0

嗯,谢谢反馈,我会进行测试,看看是不是规定的或者是 bug ,如果是 bug 会尽快修复