版本2.2.1
local animationManager = layer:getUserObject()
animationManager:runAnimationsForSequenceNamed(name)
这段代码在android上运行正常,但是在ios上不嫩运行,下面是log:
Cocos2d: :231: attempt to call method 'runAnimationsForSequenceNamed' (a nil value)
哪位大神知道这怎么解决?