auto director = Director::getInstance();
auto glview = director->getOpenGLView();
if(!glview) {
glview = GLViewImpl::create("My Game");
glview->setFrameSize(640,960);
director->setOpenGLView(glview);
}
glview->setDesignResolutionSize(640, 1136, ResolutionPolicy::EXACT_FIT);
setDesignResolutionSize没反应,用的是win8.,