setPosition3D问题

在Scene3DTest里面,有个对话框层,可以显示2dui和3d的模型,为这个层添加了几个相机。
代码如下:

问题是 _dlgScene->setPosition3D,现在设定的值为(10000,0,0),这样设置了后,dlg层上的按钮不能点击,
把值改为(0,0,0)就可以,这个应该是被前面的ui层挡住了,所以先响应ui层的按钮了。

这个setPosition3D()是不是设置layer在父节点中的位置,为什么改了这个位置,dlg还是可以正确显示在屏幕上呢。而且不管怎么改,xy显示都不会变,深度有点变化。

实在不能理解下面的注释。被他坐标系搞乱了,哪位帮忙解释下

/** The scenes, located in different position, won’t see each other. */
static Vec3 s_scenePositons = {
Vec3(0, 0, 0), // center : UI scene
Vec3(0, 10000, 0), // top : World sub scene
Vec3(10000, 10000, 0), // right : Dialog sub scene
Vec3(0, -10000, 0), // bottom : OSD sub scene
};

    ////////////////////////////////////////////////////////////////////////
    // create dialog scene, this scene has two dialog and three cameras
    _dlgScene = Layer::create();
    // use default camera to render the base 2D elements
    ca = _gameCameras = Camera::create();
    ca->setDepth(CAMERA_DIALOG_2D_BASE);
    ca->setName(s_CameraNames);
    _dlgScene->addChild(ca);

    // create a camera to look the 3D model in dialog scene
    ca = _gameCameras = Camera::create();
    ca->setDepth(CAMERA_DIALOG_3D_MODEL);
    ca->setName(s_CameraNames);
    ca->setCameraFlag(s_CF);
    _dlgScene->addChild(ca);

    // create a camera to look the UI element over on the 3D models
    ca = _gameCameras = Camera::create();
    ca->setDepth(CAMERA_DIALOG_2D_ABOVE);
    ca->setName(s_CameraNames);
    ca->setCameraFlag(s_CF);
   _dlgScene->addChild(ca);

    // create dialogs and add to dialog scene
    createPlayerDlg();
    _dlgScene->addChild(_playerDlg);
     createDetailDlg();
     _dlgScene->addChild(_detailDlg);
     // add dialog scene to test scene, which can't see the other element
      _dlgScene->setPosition3D(s_scenePositons);
    _playerDlg->setVisible(true);

楼主有答案了么