//Vector<Sprite*> vec1; 类里面声明了这个
for (int i = 0; i < 10; i++)
{
auto sp = Sprite::create("CloseNormal.png");
sp->setTag(10);
Value v(i);
auto pointer = &v;
sp->setUserData(pointer);
log("the userdata is %d.", (*(Value *)sp->getUserData()).asInt());
vec1.pushBack(sp);
addChild(sp);
}
我在这里可以获取给这个精灵设置的userData
然后我设置了一个controlbutton,给它按下绑定这个事件
void Nice::btnCallBack(cocos2d::Ref sender, Control::EventType controlEvent)
{
static int idx = 0;
auto sp = vec1.at(idx);
log(“the userdata is %d.”, ((Value *)sp->getUserData()).asInt());//这里就获取不到userData了!为什么?
++idx;
}