使用shader 传入参数时报这个警告:Uniform at location not found: -1

版本:1.5.2正式版.
使用自定义shader时,贴出关键代码:

    this._iGlobalTime = this._program.getUniformLocationForName("iGlobalTime");
    var glProgram_state = cc.GLProgramState.getOrCreateWithGLProgram(this._program);
        glProgram_state.setUniformFloat(this._iGlobalTime, 0.0);//有着一句就会有这个警告

shader运行都没有问题.但就是一直有这个警告,原生平台,真机模拟器都有,why?:
Simulator: cocos2d: warning: Uniform at location not found: -1

示例glsl(一个扫光的效果):
#ifdef GL_ES
precision mediump float;
#endif
varying vec2 v_texCoord;
varying vec4 v_fragmentColor;

uniform float iGlobalTime;

uniform vec2 iResolution;
const float width = 0.1;
const vec3 color = vec3(1.0);

void main(){
// gl_FragColor = texture2D(CC_Texture0,v_texCoord);
float distance = abs(v_texCoord.x+v_texCoord.y-2.0*abs(sin(iGlobalTime/2.0)))/1.414;
// linear gradient (base on distance)
// (1/width)x + y = 1
distance = 1.0-(1.0/width)distance;
distance = max(distance, 0.0);
// distance
=abs(sin(iGlobalTime));
vec4 sample = vec4(0.0);
sample[0] = color[0] * distance;
sample[1] = color[1] * distance;
sample[2] = color[2] * distance;
sample[3] = distance;

gl_FragColor = vec4(texture2D(CC_Texture0,v_texCoord).rgb + (v_fragmentColor * sample).rgb,texture2D(CC_Texture0,v_texCoord).a);
// gl_FragColor = (v_fragmentColor * sample);

}

關注一下,近期也會開始用shader,
我記得shader好像還沒開始整理?

這邊可以投票: https://trello.com/c/sgnkvcWw

恩,之前已经投过了,希望能尽快把这一块整理出来,还等着做牛逼特效呢:2:

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會自已寫shader的都是大神啊 (膜拜)

我也應該早日學習寫shader,能做出很多屌爆的效果:heart_eyes:

也是最近在研究,推荐这个网站:
https://www.shadertoy.com/

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謝謝分享:heart_eyes: