creator1.10.2
if(cc.sys.isNative) {
var glProgram_state = cc.GLProgramState.getOrCreateWithGLProgram(this._program);
// -- 这里应该用什么方法代替?
glProgram_state.setUniformVec2v('pos',[1,1,1,1,0,1,-1,-1,-1,-1]);
} else {
this._program.setUniformLocationWith2fv(_pos, [1,1,1,1,0,1,-1,-1,-1,-1]);
}
creator 1.10.2 Shader 传入数组类型,Native端用什么方法代替“setUniformLocationWith2fv”?
frag声明 uniform vec2 pos[10];
