setUniformTexture(sprite, name, texture){
let glProgram = sprite._sgNode.getShaderProgram();
if (glProgram) {
if (cc.sys.isNative) {
const glProgram_state = cc.GLProgramState.getOrCreateWithGLProgram( glProgram );
//cc.glBindTexture2DN(1, texture);
//glProgram_state.activeTexture( glProgram_state.texture);
} else {
//let location = glProgram.getUniformLocationForName(name);
}
}
},
在原生环境下和WEB环境下分别如何向Shader传递一个纹理参数,类型是uniform sampler2D u_texture1呢?