local glProgram = cc.GLProgram:createWithByteArrays(self.vertex , self.fragments[idx]) glProgram:bindAttribLocation(cc.ATTRIBUTE_NAME_POSITION,cc.VERTEX_ATTRIB_POSITION)
glProgram:bindAttribLocation(cc.ATTRIBUTE_NAME_COLOR,cc.VERTEX_ATTRIB_COLOR)
glProgram:bindAttribLocation(cc.ATTRIBUTE_NAME_TEX_COORD,cc.VERTEX_ATTRIB_FLAG_TEX_COORDS)
glProgram:link()
skeNode:setGLProgram(glProgram)
偶现花屏,有遇到类似问题的大神吗?
