请问Slider这些gui空间可不可以用plist的文件做texture?

正在看js-test项目的例子,看到Slider的两个例子都是直接在Texture里写图片文件路径的,请问可以像Sprite那样用plist的key吗?例如:“#barBg.png”

我试了一下,写成这样:

slider.loadBarTexture("#timeline_red.png",ccui.Widget.PLIST_TEXTURE);
slider.loadSlidBallTextures("#cursor.png", "#cursor.png", "",ccui.Widget.PLIST_TEXTURE);
slider.loadProgressBarTexture("#timeline_white.png",ccui.Widget.PLIST_TEXTURE);
```


运行报错:
cocos2d: Assert failed: CCSpriteFrame must be non-NULL
Assertion failed: (frame != __null), function initWithSpriteFrameName, file /Users/honghui/Documents/cocos/PrebuiltRuntimeJs/frameworks/js-bindings/cocos2d-x/cocos/ui/UIScale9Sprite.cpp, line 739.