引入 socket.io 文件后, 只要一启动模拟器 就编译报错。
但使用浏览器 却都是好的
Simulator: E/jswrapper (274): ERROR: Uncaught ReferenceError: self is not defined, location: dst/assets/Script/libs/socket.io.js:0:0
STACK:
[0]anonymous@dst/assets/Script/libs/socket.io.js:1591
[1]e@dst/assets/Script/libs/socket.io.js:37
[2]anonymous@dst/assets/Script/libs/socket.io.js:1427
[3]e@dst/assets/Script/libs/socket.io.js:37
[4]anonymous@dst/assets/Script/libs/socket.io.js:1175
[5]e@dst/assets/Script/libs/socket.io.js:37
[6]anonymous@dst/assets/Script/libs/socket.io.js:1159
[7]e@dst/assets/Script/libs/socket.io.js:37
[8]anonymous@dst/assets/Script/libs/socket.io.js:1010
[9]e@dst/assets/Script/libs/socket.io.js:37
[10]anonymous@dst/assets/Script/libs/socket.io.js:57
[11]e@dst/assets/Script/libs/socket.io.js:37
[12]anonymous@dst/assets/Script/libs/socket.io.js:41
[13]anonymous@dst/assets/Script/libs/socket.io.js:42
[14]anonymous@dst/assets/Script/libs/socket.io.js:27
[15]anonymous@dst/assets/Script/libs/socket.io.js:28
[16]__define@dst/assets/Script/libs/socket.io.js:2703
[17]anonymous@dst/assets/Script/libs/socket.io.js:2710
[18]require@dst/quick_compile.js:189
[19]__require@dst/assets/Script/libs/gnl.js:9
E/jswrapper (574): [ERROR] (f:\jenkins\workspace\creator_2d\cocos2d-x-lite\windows\cocos2d-x-lite\cocos\scripting\js-bindings\jswrapper\v8\object.cpp, 574): Invoking function (0D510728) failed!
at HTMLElement.print-simulator-log (E:\CocosDashboard\resources.editors\Creator\2.4.1\resources\app.asar\editor\builtin\scene\panel\messages\scene.js:1:1606)
at Object.e._dispatch (E:\CocosDashboard\resources.editors\Creator\2.4.1\resources\app.asar\editor-framework\lib\renderer\panel.js:1:1876)
at EventEmitter. (E:\CocosDashboard\resources.editors\Creator\2.4.1\resources\app.asar\editor-framework\lib\renderer\ipc.js:1:2952)
at EventEmitter.emit (events.js:194:13)
at EventEmitter.emit (domain.js:469:20)
at EventEmitter.topLevelDomainCallback (domain.js:124:23)