这是什么情况,哪位大侠提示下?
Undefined symbols for architecture x86_64:
“__calloc”, referenced from:
spine::getListeners(spTrackEntry*) in libquickcocos2dx.a(SkeletonAnimation.o)
“__free”, referenced from:
spine::disposeTrackEntry(spTrackEntry*) in libquickcocos2dx.a(SkeletonAnimation.o)
spine::SkeletonRenderer::~SkeletonRenderer() in libquickcocos2dx.a(SkeletonRenderer.o)
spine::PolygonBatch::~PolygonBatch() in libquickcocos2dx.a(PolygonBatch.o)
“__malloc”, referenced from:
spine::SkeletonRenderer::initialize() in libquickcocos2dx.a(SkeletonRenderer.o)
spine::PolygonBatch::initWithCapacity(int) in libquickcocos2dx.a(PolygonBatch.o)
“__spTrackEntry_dispose”, referenced from:
spine::disposeTrackEntry(spTrackEntry*) in libquickcocos2dx.a(SkeletonAnimation.o)
“_spAnimationStateData_create”, referenced from:
spine::SkeletonAnimation::initialize() in libquickcocos2dx.a(SkeletonAnimation.o)
“_spAnimationStateData_dispose”, referenced from:
spine::SkeletonAnimation::~SkeletonAnimation() in libquickcocos2dx.a(SkeletonAnimation.o)
spine::SkeletonAnimation::setAnimationStateData(spAnimationStateData*) in libquickcocos2dx.a(SkeletonAnimation.o)
“_spAnimationStateData_setMixByName”, referenced from:
spine::SkeletonAnimation::setMix(char const*, char const*, float) in libquickcocos2dx.a(SkeletonAnimation.o)
“_spAnimationState_addAnimation”, referenced from:
spine::SkeletonAnimation::addAnimation(int, char const*, bool, float) in libquickcocos2dx.a(SkeletonAnimation.o)
“_spAnimationState_apply”, referenced from:
spine::SkeletonAnimation::update(float) in libquickcocos2dx.a(SkeletonAnimation.o)
“_spAnimationState_clearTrack”, referenced from:
spine::SkeletonAnimation::clearTrack(int) in libquickcocos2dx.a(SkeletonAnimation.o)
“_spAnimationState_clearTracks”, referenced from:
spine::SkeletonAnimation::clearTracks() in libquickcocos2dx.a(SkeletonAnimation.o)
“_spAnimationState_create”, referenced from:
spine::SkeletonAnimation::initialize() in libquickcocos2dx.a(SkeletonAnimation.o)
spine::SkeletonAnimation::setAnimationStateData(spAnimationStateData*) in libquickcocos2dx.a(SkeletonAnimation.o)
“_spAnimationState_dispose”, referenced from:
spine::SkeletonAnimation::~SkeletonAnimation() in libquickcocos2dx.a(SkeletonAnimation.o)
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已解决,忘加spine-c基础文件了