Spine 官方 runtime 加入quick cocos2dx 编译player 出错

这是什么情况,哪位大侠提示下?

Undefined symbols for architecture x86_64:
“__calloc”, referenced from:
spine::getListeners(spTrackEntry*) in libquickcocos2dx.a(SkeletonAnimation.o)
“__free”, referenced from:
spine::disposeTrackEntry(spTrackEntry*) in libquickcocos2dx.a(SkeletonAnimation.o)
spine::SkeletonRenderer::~SkeletonRenderer() in libquickcocos2dx.a(SkeletonRenderer.o)
spine::PolygonBatch::~PolygonBatch() in libquickcocos2dx.a(PolygonBatch.o)
“__malloc”, referenced from:
spine::SkeletonRenderer::initialize() in libquickcocos2dx.a(SkeletonRenderer.o)
spine::PolygonBatch::initWithCapacity(int) in libquickcocos2dx.a(PolygonBatch.o)
“__spTrackEntry_dispose”, referenced from:
spine::disposeTrackEntry(spTrackEntry*) in libquickcocos2dx.a(SkeletonAnimation.o)
“_spAnimationStateData_create”, referenced from:
spine::SkeletonAnimation::initialize() in libquickcocos2dx.a(SkeletonAnimation.o)
“_spAnimationStateData_dispose”, referenced from:
spine::SkeletonAnimation::~SkeletonAnimation() in libquickcocos2dx.a(SkeletonAnimation.o)
spine::SkeletonAnimation::setAnimationStateData(spAnimationStateData*) in libquickcocos2dx.a(SkeletonAnimation.o)
“_spAnimationStateData_setMixByName”, referenced from:
spine::SkeletonAnimation::setMix(char const*, char const*, float) in libquickcocos2dx.a(SkeletonAnimation.o)
“_spAnimationState_addAnimation”, referenced from:
spine::SkeletonAnimation::addAnimation(int, char const*, bool, float) in libquickcocos2dx.a(SkeletonAnimation.o)
“_spAnimationState_apply”, referenced from:
spine::SkeletonAnimation::update(float) in libquickcocos2dx.a(SkeletonAnimation.o)
“_spAnimationState_clearTrack”, referenced from:
spine::SkeletonAnimation::clearTrack(int) in libquickcocos2dx.a(SkeletonAnimation.o)
“_spAnimationState_clearTracks”, referenced from:
spine::SkeletonAnimation::clearTracks() in libquickcocos2dx.a(SkeletonAnimation.o)
“_spAnimationState_create”, referenced from:
spine::SkeletonAnimation::initialize() in libquickcocos2dx.a(SkeletonAnimation.o)
spine::SkeletonAnimation::setAnimationStateData(spAnimationStateData*) in libquickcocos2dx.a(SkeletonAnimation.o)
“_spAnimationState_dispose”, referenced from:
spine::SkeletonAnimation::~SkeletonAnimation() in libquickcocos2dx.a(SkeletonAnimation.o)

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已解决,忘加spine-c基础文件了

里面调用的这些函数在库里都找不到…

可能是 lib 的相关路径没有设置好

为什么对应函数前面多加了一条下划线,这个本身不需要什么lib啊

遇到cocos2d运行spine的运行库出现编译不过报错,非常急,求大神解决,QQ18915676
用cocos2d 版本2.2.3 WIN7系统开发