function Contorl:initspineSkeleton1() — 创建
local skeletonNode = sp.SkeletonAnimation:create(nameJson, nameAtlas, 0.6)
skeletonNode:setAnimation(0, “idle”, true)
end
…
…
…
function Contorl:spineSkeleton2(skeletonNode,endCallBack) --更换动作
skeletonNode:setAnimation(0, “hurt”, false)
local function beAttackEnd(event)
if event.animation == “hurt” then
skeletonNode:setMix(“hurt”, “idle”, 0.2)
skeletonNode:setAnimation(0, “idle”, true) ----崩溃
end
end
skeletonNode:registerSpineEventHandler(beAttackEnd,sp.EventType.ANIMATION_END)
end
我有个代码是这样子的,为什么执行到 skeletonNode:setAnimation(0, “idle”, true) 就崩溃了。是不是使用错了