在spine的帧回调中加入暂停
skeletonNode:registerSpineEventHandler(function (event)
if event.eventData.intValue==1 then
skeletonNode:pause()
local function c()
skeletonNode:resume()
end
skeletonNode:runAction(cc.Sequence:create(cc.DelayTime:create(1),cc.CallFunc:create(c)))
end
print(string.format(" %d event: %s, %d, %f, %s",
event.trackIndex,
event.eventData.name,
event.eventData.intValue,
event.eventData.floatValue,
event.eventData.stringValue))
end, sp.EventType.ANIMATION_EVENT)
```
想象中的暂停位置,
实际的暂停位置,

