关于spine的最新运行库

因为骨骼动画是用spine的3.0的版本做的,官方给的auto skeletonNode = new SkeletonAnimation(“enemy.json”, “enemy.atlas”); 这个代码没法读取spine做出来的骨骼动画。

然后我去spine下载了最新的运行库,安装官方要求
复制了这些东西到coco2dx里面
Copy spine-c/src/spine, spine-c/include/spine, and spine-cocos2dx/3/src/spine to spine-cocos2dx/3/cocos2dx/cocos/editor-support/spine. If any files were added or removed, you may need to edit the appropriate cocos2d-x project files.

之后运行提示
clang: error: no such file or directory: ‘/Users/j/Desktop/Crazy/cocos2d/cocos/editor-support/spine/SkinnedMeshAttachment.c’

要怎么解决各种朋友们能帮帮忙不?要不做了一两百套动画全泡汤了

就是修改了coco2dx目录下的文件(比如添加了个新文件new.h和new.cpp),如何在project.pbxprojl里面进行添加删除?:6:

这个是修改的目录地址:
spine-cocos2dx/3/cocos2dx/cocos/editor-support/spine